Alliance ยท Gnome Warlock ยท Affliction / Demonology ยท Normal (PvE) Ruleset

WoW Forever โ€” Warlock Plan

Damage-over-time Warlock with a Voidwalker tank, leveling on Tailoring / Enchanting / Cooking / First Aid, selling bags and enchanting materials.
Until launch โ€” November 4, 2026, 3:00 PM PST
Name reservation
Oct 27 โ€“ Nov 3
Launch
Nov 4, 3:00 PM PST
Raids open
Dec 9 โ€” Barrow Deeps, Hyjal Summit, Onyxia's Lair
Starting zone
Dun Morogh
Oct 11, 2026 ยท Anything marked "in Classic" is how it worked in the original game; Forever reworked classes and professions, so check those details at launch.

Overview Setup

Gnome Warlock on the Alliance Normal (PvE) ruleset. Tailoring uses the cloth you loot anyway, and Enchanting turns every unwanted green into materials.

LaunchNovember 4, 2026, 3:00 PM PST
Name reservationOctober 27 โ€“ November 3
Raids openDecember 9 (Barrow Deeps, Hyjal Summit, Onyxia's Lair)
RulesetNormal (PvE): world PvP only when both players opt in. Make your characters on Normal to group with Chad.
Race / classGnome Warlock
SpecAffliction or Demonology for leveling
Primary professionsTailoring, Enchanting
Secondary professionsCooking, First Aid; skip Fishing

Forever facts that shape this plan

  • Level cap stays 60 permanently; no flying, no level scaling.
  • No WoW Token and no paid boost.
  • Legacy system: points earned account-wide, each character spends up to 16 at launch.
  • Healing Potions moved from Alchemy to First Aid, so you can make your own.
  • Crafted food grants stats plus a small XP bonus.
  • Forever keeps paying people to level alts, so bags should keep selling.
  • Realmless: you pick a ruleset, not a server. Grouping only within your ruleset.
  • Bank is about 96 slots; a fifth bag slot takes a reagent bag (may hold cloth and enchanting materials).

Pre-launch to-dos Checklist

Addons, keybinds and knowing the first few Tailoring and Enchanting recipes.

Character: Gnome Warlock Build

Put damage-over-time spells on the target, let the Voidwalker hold it, finish with a wand. Spell levels below are Classic's and approximate; check them against the trainer and Naowh Forever's training planner.

Gnome racials (current beta): Eureka! (8 seconds of +10% damage and 10% cheaper spells), Expansive Mind (+5% mana), Escape Artist (breaks roots and slows, then 3 seconds of immunity), Engineering Specialization (20% fewer device backfires). Gnome is the best Alliance Warlock race; Human (Will to Survive stun break, +1% crit, +10% Spirit) is the alternative, and its PvP edge matters less on a Normal ruleset.

Talents

Affliction (stronger damage-over-time spells, cheaper Life Tap) or Demonology (stronger demon, more health). Either levels well.

Forever reworked the talent trees. Don't copy a Classic build; use Icy Veins' Forever Warlock guide.

Training plan (Classic levels, approximate)

Always buy every rank of Corruption, Curse of Agony, Immolate, Shadow Bolt, Life Tap and Drain Life. Skip utility you won't use while leveling.

LevelsBuySkip or delay
1โ€“10Shadow Bolt, Immolate, Demon Skin, Corruption, Curse of Weakness, Life Tap, Curse of Agony, Fear; Voidwalker quest at 10โ€”
10โ€“20Drain Soul, Create Healthstone, Health Funnel, Drain Life, Unending Breath, Create Soulstone; Succubus quest at 20Curse of Recklessness, Detect Invisibility
20โ€“30Demon Armor, Rain of Fire, Searing Pain, Sense Demons, Drain Mana, Banish; Felhunter quest at 30Eye of Kilrogg, Ritual of Summoning until grouping
30โ€“40Siphon Life (talent), Howl of Terror, Curse of Tongues, Shadow Ward; summoned mount at 40 (class quest)Enslave Demon
40โ€“60Death Coil, Hellfire, Curse of Shadow, Soul Fire, Dreadsteed quest at 60, new core ranksInferno (60) unless needed
Mount savings: in Classic, Warlocks got the level 40 mount through a class quest instead of buying a horse, and the epic Dreadsteed through a quest chain at 60. Riding training still cost gold. Check whether Forever keeps this; if it does, the mount fund is much smaller.

Keybinds (14 keys)

1Corruption
2Curse of Agony
3Immolate
4Shadow Bolt
5Wand (Shoot)
6Drain Life
QFear
ELife Tap
RDrain Soul
FDeath Coil / Howl of Terror
GHealthstone, bandage or potion
ZPet attack
XEscape Artist
VMount
If Q and E are strafe, move Fear and Life Tap to Shift+1 and Shift+2.

Pull macro (demon attacks with your first spell)

#showtooltip Corruption
/petattack
/cast Corruption

Rotations

  • 1โ€“10: Immolate, Corruption, then Shadow Bolt; Imp attacks.
  • 10โ€“20: Voidwalker in โ†’ Curse of Agony โ†’ Corruption โ†’ Immolate โ†’ wand to finish. Life Tap for mana, then eat or bandage.
  • 20โ€“30: same; Drain Soul the last few health to collect a shard when you need one; Fear a second mob away from other packs.
  • 30โ€“40: tag a second mob with damage-over-time spells while the Voidwalker holds the first; Drain Life to heal yourself.
  • 40โ€“60: keep damage-over-time spells on two or three mobs; Death Coil if one reaches you.

PvP (battlegrounds or when you flag)

  1. Fear (Q) the attacker; Howl of Terror (F) for several.
  2. Death Coil (F) for an instant fear plus a heal.
  3. Escape Artist (X) to break a snare or root.
  4. Voidwalker Sacrifice for a damage shield.
  5. Run, then reapply damage-over-time spells from range. Healthstone (G) when low.

Demons & soul shards Class mechanics

Classic's demon lineup; Forever may change it.

DemonUseWhen
ImpRanged damage, Blood Pact (health buff)Levels 1โ€“10; groups
VoidwalkerTank: holds mobs while your spells killMain leveling demon from 10
SuccubusDamage and Seduce (crowd control)Fast kills on easy mobs
FelhunterSpell Lock and Devour MagicPvP against casters
  • Soul shards: cast Drain Soul as a mob dies to get one. Summoning a demon (except the Imp), Healthstones and Soulstones use them.
  • Keep about 5โ€“10 shards; more just wastes bag space.
  • Make a Healthstone and Soulstone after each death or long break.

Leveling route Zones

Normal (PvE) ruleset: world PvP only happens when both players opt in, so take the fastest zones, not the safest. Zone ranges are Classic-based; Forever's new quests may shift them, so follow RestedXP or Journey where they differ.

LevelsZonesNotes
1โ€“12Dun MoroghGrund and Gozwin quest gives a 6-slot bag (level 3โ€“4).
12โ€“20Loch Modan, Westfall, DarkshoreLevel 14: Cozy Sleeping Bag chain in Westfall. Dungeons once each: Gnomeregan quests, Deadmines, Hall of Thanes.
20โ€“30Redridge, Duskwood, Wetlands, Ashenvale, HillsbradNormal ruleset: Ashenvale and Hillsbrad are open to you now. Follow your guide addon's route.
30โ€“40Stranglethorn, Arathi, Desolace, Dustwallow, Thousand Needles, Riverglades (from mid-30s)Riverglades: Forever's big new zone, nearly 200 quests, Alliance start at Farhold Keep. Krol'dok Stronghold outdoor dungeon 40โ€“45.
40โ€“50Riverglades, Tanaris, Feralas, Hinterlands, Badlands, Searing Gorge, Swamp of SorrowsMount at 40.
50โ€“60Un'Goro, Felwood, Winterspring, Western/Eastern Plaguelands, Burning Steppes, then HyjalHyjal via Darkwhisper Gorge in southern Winterspring.

Leveling habits

  • Run each dungeon once, with its quests; Forever cut dungeon mob XP and raised dungeon quest XP.
  • Eat crafted food for the XP bonus; log out in inns for rested XP; use campfires and the Cozy Sleeping Bag.
  • Launch week is crowded: group up for kill quests instead of competing for the same mobs.
  • Humanoids drop the cloth Tailoring uses; quest zones full of them double as cloth farms.
  • Don't Fear mobs near other packs; feared enemies run into new pulls.

Priorities for levels 1โ€“40 Order of operations

XP comes first; cloth and disenchanting ride along.

  1. Leveling pace: quest-led; each dungeon once for its quests; food XP buffs, rested XP, campfires, Cozy Sleeping Bag.
  2. Demon quests: Voidwalker (10), Succubus (20), Felhunter (30), mount (40).
  3. Wand: your most important early upgrade. Make one with Enchanting (in Classic) or buy one.
  4. Flight paths: grab every Alliance flight path you pass.
  5. Tailoring: keep it at your cloth level; make your own gear and bags.
  6. Enchanting: disenchant every green you won't wear.
  7. First Aid: level with linen and wool; Life Tap makes bandages extra valuable.
  8. Gold: riding training fund (see Gold priorities).
  9. Gnomeregan reputation: incidental from quests.

Levels 40โ€“60 plan Midโ€“late game

Quest through the Riverglades tail, the Classic 45โ€“60 zones and Hyjal.

Calendar: one guide estimates about 150 hours from level 1 to Hyjal. At 15โ€“20 hours a week, 60 lands around late December or January, after raids open on December 9. Raid demand for enchants and enchanting materials starts before you hit 60.
  • Zones: Riverglades to mid-40s, Krol'dok Stronghold (40โ€“45), Feralas, Hinterlands, Azshara, Un'Goro, Felwood, Winterspring, Plaguelands, Burning Steppes, Hyjal.
  • Dungeons: once each for quests; Forever cuts dungeon mob XP and raises dungeon quest XP.
  • Professions: mageweave then runecloth bags; keep Enchanting up through disenchanting.
  • Gold: start the epic mount fund (smaller if the Dreadsteed quest exists).

At level 60 End game

Gear and the Dreadsteed first, then bags and enchants as steady income.

PhaseFocusWhy
First 1โ€“2 weeksHyjal quests and reputations; one clear of each high-level dungeon; pre-raid gearIn Classic, max-level quests pay gold instead of XP (verify in Forever)
Weeks 2โ€“6Runecloth bags, enchants for raiders, sell dust and essencesSteady demand from every leveler and raider
When readyDreadsteed quest chain (if Forever keeps it)Epic mount without buying one
  • Tailoring or Enchanting to 300: earns an account-wide certification title.
  • Enchanting as a service: enchants are cast on the buyer's gear, so advertise in trade chat or the city.

Professions and sell/craft/hold timeline Economy

Sell surplus cloth during the launch spike, keep Tailoring at your level with your own cloth, and disenchant everything.

LevelsDoSellKeep or hold
1โ€“20Tailor with linen and wool; make your own gear and bags. Disenchant greens. Make an early wand (in Classic).Surplus linen and wool during launch week; bagsCloth for First Aid
20โ€“40Keep Tailoring at your level. Disenchant everything.Bags, dust and essencesMaterials for your own enchants
40โ€“60Mageweave then runecloth bags and gear.Bags, enchanting materialsRunecloth (bags sell steadily)
60Enchants for raiders; higher-end bags.Enchants (cast on request), bagsRare enchanting materials

Price pattern (Classic launches, moderate confidence)

  • Days 1 to about 10: cloth expensive while tailors and First Aid levelers race โ†’ sell surplus.
  • Weeks 2โ€“4: cloth crashes โ†’ buy cheap cloth for Tailoring skill-ups.
  • Bags sell steadily the whole time; new characters keep needing them.
Disenchant-or-sell rule: disenchant a green if its dust and essence sell for more than the green itself sells for after the 5% auction cut. Otherwise list the green.

Secondary professions

  • Cooking: yes, for the food XP bonus.
  • First Aid: yes. Life Tap trades health for mana; bandages and Healing Potions put it back.
  • Fishing: skip unless you enjoy it.
Cloth split: keep enough cloth for First Aid as it levels; the rest goes to Tailoring or the auction house.

Gold priorities Spending order

Core spells, bags (made yourself), profession training, riding training, then everything else.

  1. Core spell ranks every trainer visit; skip situational spells.
  2. Bags: make them yourself; free quest bags first.
  3. Profession training as needed.
  4. Riding fund from level 30.

Level 40 riding fund (cost not announced; Classic riding plus a mount was about 90g; Warlocks skipped the mount cost)

LevelFund target
3020% of cost
3550%
40100%
Skip before 40: cosmetics, small auction house gear upgrades, stockpiling things you hope will rise in price.

Epic riding (after 60; Classic training was about 900g)

Buy when gold โ‰ฅ riding cost + 4 ร— weekly raid supply spend + repair buffer

Bags & shards Storage

Soul shards eat bag space. As a tailor, you fix this yourself.

OrderLevelBagSource
13โ€“46-slotGrund and Gozwin quest, Dun Morogh
2EarlyLinen bagsTailoring
3ASAPReagent bag (fifth slot)Test whether it holds cloth and enchanting materials
41412-slot bagCozy Sleeping Bag chain, Westfall
5Mid-levelsSoul shard bagTailoring in Classic; check Forever
620+Wool, silk, mageweave, runecloth bagsTailoring
  • Bank about 96 slots: hold cloth through price crashes.
  • Make extra bags for your group; sell the rest.

Gold-making Economy

Bags for levelers, enchanting materials for everyone, enchants for raiders.

PhaseTimingPlay
Raw materialsLaunch to week 2Sell surplus linen and wool at peak prices; disenchant greens and sell dust.
CraftingWeeks 3โ€“8Buy cheap cloth; make and sell bags.
Raid supplyFrom December 9Enchants for raiders; high-end enchanting materials.

Simple pricing rules

  • Baseline: watch an item for a few days; note its usual low. Launch-week prices are not normal.
  • Buy: only below the usual low, and only if your product still profits after the 5% auction cut.
  • Sell: list near the usual price; if the market is far below your cost, hold.
  • Speed beats margin: a 15% profit that sells today beats a 50% profit that takes ten days.
  • Bags: price by slots; compare to what else is listed at each size.
Never buy gold. With no Token, Blizzard enforcement against gold buying will be aggressive.

Playing together Group

The Warlock pairs well with an Herbalist/Alchemist Hunter and a Skinner/Leatherworker Shaman.

FromToWhat
Warlock (Tailoring)EveryoneBags
Warlock (Enchanting)EveryoneDisenchanting greens; weapon and armor enchants
Warlock (class)EveryoneHealthstones, Soulstones, summons
Hunter (Alchemy)WarlockMana potions, elixirs, flasks
Everyone (Cooking)EveryoneXP food
  • Duo with the Hunter: two pets tanking and two ranged damage dealers; Fear, Freezing Trap and Concussive Shot cover each other.
  • Trio with the Shaman: the Shaman heals and adds totems; good for elite quests and dungeons.
  • Everyone must be Alliance on the Normal ruleset to group.

Addons & resources Tooling

Addons

AddonUse
RestedXP / JourneyLeveling guide; try both free tiers, buy one
QuestieFree quest helper; new Forever quests may be missing at first
TomTomCoordinates from Wowhead
EllesmereUIInterface (Forever builds exist)
Baganator + SyndicatorBags; install both
Naowh ForeverDungeon journal, BiS lists, training planner
AuctionatorAuction house
BigWigsBoss timers
BugGrabber + BugSackCatch addon errors
Install addons only from CurseForge, GitHub or the developer's own site; avoid "pre-patched" downloads.

Resources

Open questions to verify at launch Unresolved