Alliance Β· Night Elf Hunter Β· Beast Mastery Β· Normal (PvE) Ruleset

WoW Forever β€” Hunter Plan

The account's gold engine: a Beast Mastery Hunter double-gathering Herbalism and Mining from launch, leveled first to 40, switching to Engineering later.
Until launch β€” November 4, 2026, 3:00 PM PST
Name reservation
Oct 27 – Nov 3
Launch
Nov 4, 3:00 PM PST
Raids open
Dec 9
Leveling order
First, to 40
Updated Oct 31, 2026 Β· Anything marked "in Classic" is how it worked in the original game; Forever reworked classes and professions, so check those details at launch.

Overview Setup

Night Elf Hunter on the Alliance Normal (PvE) ruleset. Hunters level fast and gather well solo, so this character goes first and turns the launch-week herb and ore price spike into gold for the whole account.

RulesetNormal (PvE): world PvP only when both players opt in
Race / classNight Elf Hunter
SpecBeast Mastery for leveling
Primary professionsHerbalism + Mining at launch; Mining + Engineering later
Secondary professionsCooking, First Aid
Leveling orderFirst: to 40, then switch to the Shaman and finish the Hunter on the side

Forever facts that shape this plan

  • Level cap stays 60 permanently; no flying, no level scaling.
  • No WoW Token and no paid boost.
  • Legacy points are earned account-wide. The Hunter's level milestones speed up every character after it.
  • Crafted food grants stats plus a small XP bonus.
  • Auction house is the retail-style one (likely a commodity market for herbs and ore).
  • Bank is about 96 slots; a fifth bag slot takes a reagent bag.

Pre-launch to-dos Checklist

Race Tier list

Night Elf is the best Alliance Hunter race after the October 26 beta changes. On a Normal ruleset, raid damage matters more than PvP escapes, which widens its lead.

TierRaceKey racials (after Oct 26)
SNight ElfElune's Light (+10% crit for 15 sec), Shadowmeld (vanish, usable in combat), Quickness (dodge and run speed that stacks), Wisp Spirit (faster corpse runs)
AHumanWill to Survive (stun break), Ruthless (+1% crit, cut from 2%), Perception, The Human Spirit (+10% Spirit)
BDwarfArtisan's Precision (+1% hit; replaced Earth Fury), Big Game Hunter (+5% damage to beasts), Stoneform, Find Treasure
CSkyborneWind Blessed (+2% haste, cut from 3%), Read Ley Line (weaker unless used at a ley line); requires the paid pack

Sources: Warcraft Tavern (Oct 26 changes), Icy Veins (Oct 15 changes). Racials changed three times in five weeks; recheck at launch.

Character: Night Elf Hunter Build

Beast Mastery: the pet tanks, you shoot. Spell levels below are Classic's and approximate; check them against the trainer and Naowh Forever's training planner.

Talents

Beast Mastery first: pet damage, pet survivability, and faster travel. Later aim for Bestial Wrath and pet-focused capstones.

Forever reworked the talent trees. Don't copy a Classic build; use Icy Veins' Forever Hunter guide.

Training plan (Classic levels, approximate)

LevelsBuySkip or delay
1–10Raptor Strike, Serpent Sting, Aspect of the Monkey, Hunter's Mark, Arcane Shot, Concussive Shot; Tame Beast quest at 10, Aspect of the HawkExtra tracking spells
10–20Wing Clip, Mend Pet, Distracting Shot, Mongoose Bite, Immolation Trap, Eagle EyeEyes of the Beast, Scare Beast
20–30Aspect of the Cheetah, Freezing Trap, Disengage, Rapid Fire, Frost Trap, Feign Death (about 30)Most tracking ranks
30–40Multi-Shot ranks, Explosive Trap, Flare, new core ranks; mail armor at 40β€”
40–60Volley, Aspect of the Pack, Tranquilizing Shot (60), new core ranksSituational aspects unless a group needs them

Keybinds (15 keys)

1Hunter's Mark
2Serpent Sting
3Arcane Shot
4Auto Shot (Multi-Shot later)
5Raptor Strike / Mongoose Bite
6Mend Pet
QConcussive Shot
EWing Clip
RAspect (Hawk / Cheetah)
FFeign Death
TElune's Light (burst)
GBandage or potion
ZPet attack
XFreezing Trap
VMount
If Q and E are strafe, move Concussive Shot and Wing Clip to Shift+1 and Shift+2. Shadowmeld goes on a side bar; you'll rarely need it on a Normal ruleset.

Pull macro (pet attacks with your first shot)

#showtooltip Arcane Shot
/petattack
/cast Arcane Shot

Rotations

  • 1–10: Auto Shot, Serpent Sting, Arcane Shot; Raptor Strike if the mob reaches you.
  • 10–20: send the pet first, let it build threat, then Hunter's Mark β†’ Serpent Sting β†’ Arcane Shot β†’ Auto Shot. Mend Pet between fights.
  • 20–30: same, plus Concussive Shot on runners, Aspect of the Cheetah between quests, Freezing Trap for a second mob.
  • 30–40: Multi-Shot on pulls of two or three; Feign Death to drop extra mobs.
  • 40–60: Bestial Wrath (if talented) and Elune's Light on tough fights; keep Serpent Sting up; Volley for packs.

Pets Beast Mastery

Taming opens with a class quest around level 10. Pet families and abilities are Classic's; Forever may change them.

FamilyStrengthWhen
CatHigh damage; Claw. Teldrassil and Darkshore have plenty.Leveling damage pet
BoarCharge; sturdy early tankEarly alternative
WolfFurious Howl (group damage buff)Groups and dungeons
BearHigh health, slower damageTough elites
  • Tame a pet at or near your level; train new ranks of its abilities as you find them.
  • In Classic, pets needed feeding (meat, fish, bread or fruit depending on family). Check whether Forever keeps this.
  • Mend Pet between fights saves bandages and downtime.

Leveling route Zones

Normal (PvE) ruleset: world PvP only happens when both players opt in, so take the fastest zones, not the safest. Zone ranges are Classic-based; Forever's new quests may shift them, so follow RestedXP or Journey where they differ.

LevelsZonesNotes
1–10TeldrassilHerbs from level 1. Little or no ore here in Classic; train Mining in Darkshore.
10–20Darkshore, Westfall, Loch ModanNew Stormwind–Auberdine ship. Level 14: Cozy Sleeping Bag chain in Westfall. Dungeons once each: Deadmines, Hall of Thanes, Ruins of Lordaeron.
20–30Redridge, Duskwood, Wetlands, Ashenvale, HillsbradNormal ruleset: Ashenvale and Hillsbrad are open to you now. Follow your guide addon's route.
30–40Stranglethorn, Arathi, Desolace, Dustwallow, Thousand Needles, Riverglades (from mid-30s)Riverglades: Forever's big new zone, nearly 200 quests, Alliance start at Farhold Keep. Krol'dok Stronghold outdoor dungeon 40–45.
40–50Riverglades, Tanaris, Feralas, Hinterlands, Badlands, Searing Gorge, Swamp of SorrowsMount at 40.
50–60Un'Goro, Felwood, Winterspring, Western/Eastern Plaguelands, Burning Steppes, then HyjalHyjal via Darkwhisper Gorge in southern Winterspring.

Leveling habits

  • Run each dungeon once, with its quests; Forever cut dungeon mob XP and raised dungeon quest XP.
  • Eat crafted food for the XP bonus; log out in inns for rested XP; use campfires and the Cozy Sleeping Bag.
  • Launch week is crowded: group up for kill quests instead of competing for the same mobs.
  • Pick every herb and ore node on your route; detour only for nodes in sight.

Priorities for levels 1–40 Order of operations

XP and gathering together: pick every node on your quest route, and sell while prices are high.

  1. Gather everything from level 1. Launch-week prices are the best the herbs and ore will ever see.
  2. Pet at 10: keep it near your level.
  3. Ranged weapon upgrades from quests and dungeons; your bow or gun matters most.
  4. Flight paths: grab every Alliance flight path you pass.
  5. Gold: mount fund milestones (20% at 30, 50% at 35, 100% at 40). The mount speeds up gathering more than anything else.
  6. Legacy milestones: class milestones at 25 and 45; these points carry over to the Shaman.

Switching to the Shaman Level 40

At 40, with the mount bought, switch to the Shaman as your main and finish the Hunter on the side.

  • Before switching: mail the Shaman gold for training and bags, and send cloth to the Rogue.
  • Legacy perks: spend the Shaman's points on Well Rested and leveling-speed perks.
  • After switching: log the Hunter for gathering runs when prices are high; the mount makes a lap of a zone quick.
  • Time math: about 150 hours per character to 60. Hunter to 40 lands around late November or early December at 15–20 hours a week.

Levels 40–60 plan On the side

  • Zones: Riverglades, Tanaris, Feralas, Hinterlands, Un'Goro, Felwood, Winterspring, Plaguelands, Burning Steppes, Hyjal.
  • Gathering: Iron, Mithril and Thorium ore; high-level herbs for the Druid's flasks.
  • Raids open December 9: flask herbs and ore for consumables are in demand from then; sell into it whatever your level.

Professions Economy

Double gathering needs no starting gold and turns every quest route into income. Sell hard in launch week, hold extra through the crash, and keep ore for Engineering.

PhaseDoSellKeep or hold
Launch to ~day 10Pick every herb and mine every node on your route.Most herbs and ore, at peak pricesA small stock of each for the Druid's Alchemy
Weeks 2–4Prices crash as everyone's gatherers catch up.Only what still sells above normalThe rest in the bank; ore and stone for Engineering
Druid onlineSend herbs to the Druid.Surplus herbsFlask herbs for raid demand
Engineering switchDrop Herbalism, learn Engineering (see below).Surplus barsOre, stone, bars for skill-ups
  • Smelting is part of Mining. Bars sometimes sell above the ore that made them; compare both before selling.
  • Tracking both: in Classic you could only track herbs or minerals at once. Forever's modern client may allow both; if not, use a macro to swap.
  • Cooking: yes, for the food XP bonus. First Aid: yes, Healing Potions and bandages.
Normal ruleset means safer gathering and more competition: more players gather when nobody can gank them, so prices may settle lower than on PvP. Speed matters more than ever in launch week.

Engineering switch For PvP later

When herb prices crash and the Druid can supply herbs, drop Herbalism and learn Engineering. Mining feeds it directly.

  • Dropping a profession erases all its skill. Herbalism would start from 1 if you ever want it back on the Hunter.
  • Engineering is expensive to level. In Classic it used large amounts of copper, iron, mithril, thorium and stone. Bank ore and stone before the switch instead of selling all of it.
  • Why it's worth it: scopes and better ammo for the Hunter, and in Classic many PvP items (nets, grenades, target dummies, Gnomish and Goblin gear) could only be used by Engineers. Check which ones Forever keeps.
  • Battlegrounds mix players from all rulesets, so Engineering PvP gear still matters on Normal.

Gold priorities Spending order

  1. Core spell ranks every trainer visit; skip situational tracking.
  2. Ammo and pet food: a constant drain. Buy ammo in bulk from vendors.
  3. Bags: herb and mining bags early; free quest bags first.
  4. Mount fund from level 30; the mount is your biggest gathering speed boost.
  5. Send surplus gold to the Shaman before you switch.
LevelMount fund target (riding cost not announced; Classic about 90g)
3020% of cost
3550%
40100%

Bags & ammo Storage

In Classic, the quiver or ammo pouch took one of your bag slots. Plan around one fewer regular bag.

OrderLevelItemSource
1EarlyStarter quest bagsTeldrassil quests
2ASAPHerb bag and mining bag (6-slot)Alliance beginner-area profession vendors (Nursula sells gathering bags)
3ASAPQuiver or ammo pouchVendor, or the Shaman's Leatherworking
4ASAPReagent bag (fifth slot)Test whether it holds herbs and ore
51412-slot bagCozy Sleeping Bag chain, Westfall
620+Larger bagsThe Rogue's Tailoring

Gold-making Economy

Simple pricing rules

  • Baseline: watch an item a few days; note its usual low. Launch-week prices are not normal, but they're when you sell.
  • Sell: list near the usual price; if the market is far below normal, hold in the bank.
  • Speed beats margin: gold that sells today funds the mount and the Shaman sooner.
  • Commodity market: cheapest units sell first. Check how many units sit below your price before listing.
  • GoldAdvisor: run scans from the bank alt and follow its sell list.
Never buy gold. With no Token, Blizzard enforcement against gold buying will be aggressive.

Account roster Four characters

OrderCharacterProfessionsGets from the Hunter
1Night Elf HunterHerbalism + Mining β†’ Mining + Engineeringβ€”
2Dwarf ShamanSkinning + LeatherworkingGold, Legacy points; makes the Hunter's quivers and ammo pouches
3Dwarf RogueTailoring + EnchantingCloth, greens, lockboxes; makes the Hunter's bags
4Skyborne DruidHerbalism + AlchemyHerbs until it gathers its own; makes potions

See the master plan roster for the full flow. Friends playing a Hunter: Herbalism + Alchemy is the better pair if you don't have an Alchemist on your account.

Addons & resources Tooling

AddonUse
GatherWise Forever + DatabankHerb and ore planning; records nodes you gather; optional Wowhead Forever data
Naowh ForeverDungeon journal, BiS lists, training planner
RestedXP / JourneyLeveling guide; try both free tiers, buy one (Alliance-only)
Questie, TomTomQuest helper and coordinates
EllesmereUI, MoveAnyInterface
Baganator + SyndicatorBags; shows items across all characters
Auctionator, GoldAdvisorAuction house and our scan tool
BigWigs, BugGrabber + BugSackBoss timers; error catching

Open questions to verify at launch Unresolved