WoW Forever β Druid Plan
Overview Setup
Skyborne Druid on the Alliance Normal (PvE) ruleset, fourth on the account. Level as Feral, heal or tank dungeons with a second spec, and turn the account's herbs into potions and flasks. When the Hunter drops Herbalism for Engineering, the Druid becomes the herb gatherer too.
| Ruleset | Normal (PvE): world PvP only when both players opt in |
| Race | Skyborne, High Order (the Alliance version); requires an upgrade pack |
| Leveling spec | Feral (Cat); Bear when needed |
| Second spec | Restoration (dungeon healing) or Bear (tanking) via Dual Talent Specialization |
| Primary professions | Herbalism, Alchemy |
| Secondary professions | Cooking, First Aid |
| Armor | Leather (the Shaman's Leatherworking can make it); staff or polearm |
| Leveling order | Fourth, slowly, with Well Rested from Legacy points |
Skyborne racials (after the Oct 26 beta changes)
- Wind Blessed (passive): +2% haste (cut from 3%).
- Read Ley Line (active): +50% health and mana regeneration for 15 seconds. Used at a ley line, it becomes +100% for 1 hour and stays through death. Can't be used with Innervate.
- Walk on Air (active): slow fall; 90-second cooldown.
- Elemental Insight (passive): bonus damage against Elementals.
Why Druid works for this role
- Travel Form (instant, 40% faster outdoors, from 30) makes herb routes fast, and Forever reportedly lets you pick herbs without shifting out.
- Heals in every situation: almost no downtime.
- Dual Talent Specialization: level as Feral, heal or tank dungeons without paying to respec.
Pre-launch to-dos Checklist
Buy the right pack, set up the form-swapping action bar, and practice the layout before launch.
Forms: when to use each How the class works
You'll spend most of your time in Cat Form, switch to Bear when a fight gets dangerous, drop to caster form to heal and buff, and use Travel Form to move.
Caster (no form)Z / your current form key
Healing, buffs (Mark of the Wild, Thorns), Entangling Roots, ranged pulls. Pressing your current form's key again returns you here.
Bear FormX
Survival and tanking. Your main form from 10 to 20. After 20: two or more mobs, an elite, low health, or melee attackers in PvP. Dungeon tanking.
Aquatic FormC in water
Underwater breathing and fast swimming. The C macro picks it automatically when you're swimming.
Cat FormZ
Your main leveling form from 20. Single mobs, stealth (Prowl), stealth openers, sneaking past enemy players.
Travel FormC
Instant, 40% faster outdoors, 10 levels before a mount. Getting between quests and herb nodes. Forever reportedly lets you pick herbs in it, which makes herb routes fast.
Moonkin Form
Only if you play Balance. Ranged spell damage and a crit buff for your group. Skip it as Feral.
Which form, fight by fight
- One normal mob: Cat. Open from stealth, kill it, move on.
- Two or more mobs, or an elite: Bear. Swipe hits all of them and you take far less damage.
- A Cat fight going badly (below about 40% health): switch to Bear and finish it there.
- After the fight: caster form. Rejuvenation or Regrowth if hurt; Read Ley Line for mana; rebuff if needed.
- Moving: Travel Form outdoors (30+), Cat with Prowl and Dash before that or in dangerous areas.
Keybinds 16 keys total
The main action bar swaps automatically when you change form. Keys 1β6 and Q, E, R, F live on that bar, so each key does the same kind of job in every form. Six other keys never change.
Setup (once)
- Game Menu β Options β Keybindings β Action Bars. Bind Action Button 7 β Q, 8 β E, 9 β R, 10 β F. Keys 1β6 are already Action Buttons 1β6.
- Move strafe off Q and E (to A and D, or remove it).
- Put the six fixed keys (Z, X, C, V, T, G) on a second action bar, which doesn't change with forms.
- In EllesmereUI (or any bar addon), make sure the main bar has form paging turned on. Blizzard's default bar does this already.
- In each form, drag the spells into the slots below. The bar remembers each form separately.
Main bar: changes with each form
| Key | Job | Caster | Cat | Bear |
|---|---|---|---|---|
| 1 | Main attack | Wrath | Claw (Shred from behind) | Maul |
| 2 | Damage over time | Moonfire | Rake | Lacerate |
| 3 | Big hit / spender | Starfire | Ferocious Bite | Swipe (all nearby mobs) |
| 4 | Second spender | Insect Swarm (if talented) | Rip (long fights) | Mangle (if available) |
| 5 | Pull | Faerie Fire | Faerie Fire (Feral) | Faerie Fire (Feral) |
| 6 | Cooldown | Innervate (40) | Tiger's Fury | Enrage |
| Q | Control | Entangling Roots | Prowl (stealth) | Feral Charge |
| E | Utility | Rejuvenation | Dash | Bash (stun / interrupt) |
| R | Opener / defense | Mark of the Wild | Pounce or Ravage (from stealth) | Frenzied Regeneration |
| F | Emergency | Nature's Grasp | Berserk (40) | Berserk (40) / Barkskin |
Fixed keys: same in every form
Forever lets you use potions and other consumables while shapeshifted, so G works in any form.
Macros
C: Travel or Aquatic, whichever fits
#showtooltip /cast [swimming] Aquatic Form; Travel Form
T: drop out of form and heal (use Healing Touch until you learn Regrowth around 12)
#showtooltip Regrowth /cancelform /cast [@player] Regrowth
Cat opener: Prowl, then Pounce (optional, replaces two presses with one)
#showtooltip /cast [nostealth] Prowl; Pounce
Talents & training Build
Feral talents for leveling. Forever reworked the trees, so follow Icy Veins' Forever Feral guide for exact points.
Talent milestones (Forever beta guides)
- 25: Shifting Power, which replaces Classic's powershifting without making you shift.
- 30: Leader of the Pack (crit for your group).
- 40: Berserk (Feral capstone; 3-minute cooldown, boosts whichever form you're in).
- Also new or changed: Natural Reaction (Bear dodge and rage), Rend and Tear (rewards keeping bleeds up). Omen of Clarity, Faerie Fire and Nature's Grasp are baseline now.
Training plan
Always buy new ranks of your Cat and Bear attacks, Rejuvenation, Regrowth and Mark of the Wild. Skip caster damage ranks (Wrath, Starfire) while Feral; you rarely cast them.
| Levels | Buy | Skip or delay |
|---|---|---|
| 1β10 | Wrath, Healing Touch, Mark of the Wild, Moonfire, Rejuvenation, Thorns, Entangling Roots; Bear Form quest at 10, Maul, Teleport: Moonglade | β |
| 10β20 | Demoralizing Roar, Growl, Regrowth, Enrage, Bash, Swipe, Aquatic Form quest (16), Faerie Fire (18); Cat Form quest at 20: Prowl, Claw, Rip, Shred | Wrath and Starfire ranks, Hibernate |
| 20β30 | Rake (24), Tiger's Fury, Dash (26), Remove Curse, Abolish Poison; Travel Form at 30 | Caster damage ranks, Tranquility |
| 30β40 | Ferocious Bite, Ravage, Pounce, Frenzied Regeneration; new Cat/Bear ranks | Hurricane, Moonkin talents |
| 40β60 | Dire Bear Form (40), Innervate (40), Barkskin, new Cat/Bear and heal ranks | Caster damage ranks unless Balance |
Levels from the Forever beta guides: Bear 10, Aquatic 16, Faerie Fire 18, Cat/Prowl/Claw/Rip/Shred 20, Rake 24, Dash 26, Travel 30, Berserk/Moonkin/Innervate 40. Everything else is Classic's approximate level.
Second spec
- Restoration for healing dungeons: Wild Growth (group heal-over-time), stacking heal-over-time effects that can crit, Swiftmend that no longer eats your heal. Groups always need healers, so you'll find dungeons fastest this way.
- Bear if you'd rather tank. Bears still can't block or parry; they rely on armor, dodge and health.
Rotations By level
- 1β10 (caster): Wrath (1) to pull, Moonfire (2), Wrath until it reaches you, then melee. Rejuvenation (E) and Regrowth (T) between fights. This stretch is slow; that's normal.
- 10β20 (Bear): Faerie Fire (5) or Moonfire to pull before shifting, then Bear (X): Maul (1), Demoralizing Roar on packs, Swipe (3) on two or more. Out of combat, caster heal.
- 20β30 (Cat): Prowl (Q), sneak up, Rake (2) or Pounce (R) to open, Claw/Shred (1) to build combo points, Ferocious Bite (3) at 4β5 points. Rip (4) only on mobs that will live a while. Tiger's Fury (6) on tougher mobs.
- 30β40: same Cat rotation; Travel Form between quests; Bear for anything with friends.
- 40β60: Berserk (F) on hard fights; keep Rake and Rip up when Rend and Tear rewards bleeds; Dire Bear for packs and elites.
PvP Battlegrounds or when you flag
On a Normal ruleset you only fight players in battlegrounds or when you flag. The same kit also gets you out of a bad pull.
- Before they see you: Cat Form, Prowl (Q), and walk away.
- Melee on you: Entangling Roots (caster Q) or Nature's Grasp (caster F, roots the next melee hitter), then Travel Form (C) and run.
- Caught in Cat: Dash (E) and run; Bash (Bear E) to stun and buy a second if needed.
- Taking heavy damage: Bear (X), Barkskin, Frenzied Regeneration (R).
- Near a cliff: Walk on Air (Skyborne racial) and jump.
- Once clear: Regrowth (T), Read Ley Line, then Prowl and leave.
In Classic, shifting form also broke slows and roots. Check whether Forever keeps that; if it does, pressing C while slowed is your best escape.
Leveling route Zones
Normal (PvE) ruleset: world PvP only happens when both players opt in, so take the fastest zones, not the safest. Zone ranges are Classic-based; Forever's new quests may shift them, so follow RestedXP or Journey where they differ.
| Levels | Zones | Notes |
|---|---|---|
| 1β12 | Zephras Isle | Skyborne-only starting zone. Beta map data shows the Alliance skyship running to Dalaran afterward. |
| 12β20 | Westfall, Loch Modan, Darkshore | Level 14: Cozy Sleeping Bag chain in Westfall (12-slot bag). Dungeons once each: Deadmines, Hall of Thanes, Ruins of Lordaeron. |
| 20β30 | Redridge, Duskwood, Wetlands, Ashenvale, Hillsbrad | Normal ruleset: Ashenvale and Hillsbrad are open to you now. Follow your guide addon's route. |
| 30β40 | Stranglethorn, Arathi, Desolace, Dustwallow, Thousand Needles, Riverglades (from mid-30s) | Riverglades: Forever's big new zone, nearly 200 quests, Alliance start at Farhold Keep. Krol'dok Stronghold outdoor dungeon 40β45. |
| 40β50 | Riverglades, Tanaris, Feralas, Hinterlands, Badlands, Searing Gorge, Swamp of Sorrows | Mount at 40. |
| 50β60 | Un'Goro, Felwood, Winterspring, Western/Eastern Plaguelands, Burning Steppes, then Hyjal | Hyjal via Darkwhisper Gorge in southern Winterspring. |
Leveling habits
- Run each dungeon once, with its quests; Forever cut dungeon mob XP and raised dungeon quest XP.
- Eat crafted food for the XP bonus; log out in inns for rested XP; use campfires and the Cozy Sleeping Bag.
- Launch week is crowded: group up for kill quests instead of competing for the same mobs.
- Pick every herb on your route; Travel Form from 30 makes it nearly free.
Priorities for levels 1β40 Order of operations
- Form quests: Bear at 10, Aquatic at 16, Cat at 20. They're your power spikes.
- Leveling pace: quest-led; each dungeon once for its quests; food XP buffs, rested XP, campfires, Cozy Sleeping Bag.
- Weapon: a staff, mace or (from 20) polearm with Strength or Agility.
- Herbalism on every route; keep its skill at the zone's herbs.
- Alchemy with herbs the Hunter mails plus your own; potions for yourself first.
- Travel Form at 30: buy it the moment you hit 30.
- Gold: the Hunter funds most of it; Travel Form covers outdoor travel, so the mount can wait a few levels if gold is tight.
Levels 40β60 plan Midβlate game
- Zones: Riverglades, Tanaris, Feralas, Hinterlands, Un'Goro, Felwood, Winterspring, Plaguelands, Burning Steppes, Hyjal.
- Dungeons: once each for quests, healing as Restoration with your second spec.
- Professions: high-level herbs for flasks; catch Alchemy up to your level.
- Raids open December 9: flask and elixir demand will already be running; sell into it whatever your level.
At level 60 End game
| Phase | Focus | Why |
|---|---|---|
| First 1β2 weeks | Hyjal quests and reputations; one clear of each high-level dungeon | In Classic, max-level quests pay gold instead of XP (verify in Forever) |
| Ongoing | Herb routes; flasks, elixirs and mana potions for raiders | Raid supply is Alchemy's steadiest market |
| Raiding | Restoration or Bear (early tier lists rate both A); Feral for farming | Dual spec covers both |
- Alchemy to 300: earns an account-wide certification title.
Professions Economy
Herbalism + Alchemy: you gather the herbs Alchemy uses, and the Hunter's herbs top it up until it switches to Engineering.
| Phase | Do | Sell | Keep or hold |
|---|---|---|---|
| While leveling | Pick every herb; level Alchemy with your herbs and the Hunter's. | Minor elixirs, surplus low-level herbs | Potions for yourself |
| After the Hunter switches to Engineering | Become the account's herb gatherer. | Surplus herbs above normal price | Flask and elixir herbs |
| Raids (from Dec 9) | Flasks, elixirs, mana potions. | Flasks and elixirs before raid nights | Stock for weekly resets |
- Healing Potions moved to First Aid in Forever. Alchemy keeps elixirs, flasks and mana potions, and fewer players will compete for that market.
- Cooking: food XP bonus. First Aid: Healing Potions and bandages.
- Fishing: skip; the Shaman fishes.
(potion price Γ 0.95) β (herb price Γ herbs used) β vial cost > minimum profit. Otherwise sell the herbs.Gold priorities Spending order
- Form quests and core ranks every trainer visit; skip caster damage ranks while Feral.
- Bags: free quest bags first; don't buy in the first few days.
- Profession training as needed.
- Mount fund from 30. Travel Form handles outdoor travel, so the mount mainly helps indoors and with speed. A Druid can let this slip a few levels if gold is tight.
- Market trading once the mount fund is on track.
| Level | Mount fund target (riding cost not announced; Classic about 90g) |
|---|---|
| 30 | 20% of cost |
| 35 | 50% |
| 40β45 | 100% |
Epic mount: buy when gold β₯ mount cost + trading capital + 4 Γ weekly raid supply spend + repair buffer
Bags Storage
| Order | Level | Bag | Source |
|---|---|---|---|
| 1 | Early | Starter quest bags | Zephras Isle quests (check) |
| 2 | ASAP | Herb bag (6-slot) | Alliance beginner-area profession vendors (Nursula sells gathering bags) |
| 3 | ASAP | Reagent bag (fifth slot) | Test whether it holds herbs and Alchemy reagents |
| 4 | 14 | 12-slot bag | Cozy Sleeping Bag chain, Westfall |
| 5 | 20+ | 10-slot or larger | The Rogue's Tailoring |
Send everything you're holding for later to your bank alt instead of filling your own bank.
Addons & resources Tooling
| Addon | Use |
|---|---|
| EllesmereUI | Interface; turn on form paging for the main bar |
| RestedXP / Journey | Leveling guide; try both free tiers, buy one |
| Questie | Free quest helper |
| GatherWise Forever + Databank | Herb planning and node map |
| Naowh Forever | Dungeon journal, BiS lists, training planner |
| Baganator + Syndicator | Bags; shows items across all your characters, including bank alts |
| Auctionator | Auction house |
| GoldAdvisor | Our scanner and export addon, once built |
| TomTom, MoveAny, BigWigs, BugGrabber + BugSack | Same as the master plan |